Four-sessions: Lair of the Lamb
Time & Location
About the Event
This is Arnold Kemp's "Lair of the Lamb," a high lethality Level 0 "funnel" game running in D&D 5e. It should last about 4 sessions, pending party choices. Emphasis on careful dungeon crawling over minmaxing skills. Break out your rope and pitons your ten foot poles!*
*availability of listed items not guaranteed. Party starts with no equipment. Management assumes no responsibility for excessive death tolls due to lack of proper dungeoneering gear.
You awaken into darkness. Feeling sore, groggy, and badly dehydrated, your throat parched. The heat of other bodies, lying beside you. Rope, tightly wound around your bare wrists and ankles. You're unclothed and bound, your body curved into a drunk's impression of a crescent moon, by the concave stone you're lying on.
As you start trying to piece together what might have happened to you, there is movement from out in the gloom. The sound of something very heavy, dragging across stone. A distant, but sudden stink of ammonia.