GMA_Logo_transparancy2.png

If you're looking to

improve your GM skills,

or maybe wanting to start

but don't feel confident,

then we'd love to help you!

Our Games Master Academy, the "Full Course," includes:
 

  • 4 sessions of practical lessons
    (drop-in tickets are available for these)

     

  • Exclusive sessions for a small group of 5 students
     

  • Building and running encounters in a safe and supportive environment
     

  • Running one-shot adventures for the other students
     

  • Your own experienced mentor, available to answer questions and provide feedback on your homebrew content
     

  • An exclusive Discord channel to communicate and work with all mentors and students during the full run of the course (~8 weeks).
     

There are limited places, so jump in where you can, while you can!
Tickets can be purchased below.

​​At the moment, we have an introductory offer running as we are continuing to grow, expand and improve this service.

 

The full course will run at £300, but for now there are two seats available at £99! Drop-in tickets will be £40 at full value, but currently can be purchased for £10.

Our Guild Members/Artisans also get an additional 10% off.

Tickets are available below.


 We're very excited to roll this out and look forward to helping another group of GMs run their own games and tell amazing stories.

 

Any questions you have, you can ask Matthew Fallaize directly on Discord, or shoot us an email at info@wayfarersleague.com.

Are you an experienced GM? Don't want to register for the full course but some of the topics have piqued your interest? Four of the practical lessons have 20 drop-in seats available!

  • GMA Drop-in: Creating a Homebrew Game
    09 Jun, 20:00 – 23:00 BST
    Zoom
    You know how to tell a story, now learn to tell your story. Learn how to create a brand new and original campaign or one-shot as we go through classic story tropes, picking a setting, creating villains, structuring a story, how to start, how to expand, and how to react to your players...
  • GMA Drop-in: Running a Game
    Sold Out
    Wed, 26 May
    Zoom
    26 May, 20:00 – 23:00 BST
    Zoom
    Whether it’s a one-shot or a campaign we’ve got you covered. Learn how to set up your story, hook your players in, arrange your encounters, guide them to the gripping climax, and, most importantly, learn how to improvise when everything goes wrong.
  • GMA Drop-in: Running an Encounter
    Sold Out
    Wed, 12 May
    Zoom
    12 May, 20:00 – 23:00 BST
    Zoom
    What makes a combat encounter exciting and fun? Learn how to run a combat encounter from initiative to victory as we go through setting a D.C., when to assign advantage and disadvantage, and how to make all of this sound and feel epic.
  • GMA Drop-in: Prepping for a Game
    Sold Out
    Wed, 05 May
    Zoom
    05 May, 20:00 – 23:00 BST
    Zoom
    Make sure you have everything you need to be able to run a game today. Work out what materials you’ll need, learn how to break down a monster stat block, create an interesting NPC, manage your table, and more…
  • GMA - Games Master Academy - Full course
    Sold Out
    Tue, 04 May
    Zoom/Discord/Roll20
    04 May, 20:00 BST
    Zoom/Discord/Roll20
    If you're looking to improve your GM skills, or maybe wanting to start but don't feel confident, then we'd love to help you! 4 sessions of practical lessons, assigned mentor, encounter building, and finally running games in a safe and supportive environment to help you build your confidence.

About the Course

Outside of the intro-session, call classes will be held weekly on Wednesdays, 8pm BST, using a combination of Zoom, Discord, and Roll20.

1.

Introductory Session (~1hr)

(Full Students Only)
Meet your instructor and mentors and learn more about the course itself, and have a chance to tell us what you are hoping to get out of the course.

2.

Prepping for a Game (~3hr)

(Drop-in Available)
Make sure you have everything you need to be able to run a game today. Work out what materials you’ll need, learn how to break down a monster stat block, create an interesting NPC, manage your table, and more…

3.

Running an Encounter (~3hr)

(Drop-in Available)
What makes a combat encounter exciting and fun? Learn how to run a combat encounter from initiative to victory as we go through setting a D.C., when to assign advantage and disadvantage, and how to make all of this sound and feel epic.

4.

Encounters (~3hr)

(Full Students Only)
This is your chance to be in the GMs seat as you take the rest of us through your own combat encounter and get some constructive feedback. Don’t worry, we’re all in the same boat here and we’re not expecting perfection.

5.

Running a Game (~3hr)

(Drop-in Available)

Whether it’s a one-shot or a campaign we’ve got you covered. Learn how to set up your story, hook your players in, arrange your encounters, guide them to the gripping climax, and, most importantly, learn how to improvise when everything goes wrong.

6.

Creating a Homebrew Game (~3hr)

(Drop-in Available)
You know how to tell a story, now learn to tell your story. Learn how to create a brand new and original campaign or one-shot as we go through classic story tropes, picking a setting, creating villains, structuring a story, using side quests, how to start, how to expand, and how to react to your player’s choices as the story progresses.

7.

One-shots (~3hr)

(Full Students Only)
We will work with the students to schedule out student-led One-shot adventures! The party members will be made up of the other students. Detailed feedback will be given to the student afterward to allow them to improve their Game!

WHAT PEOPLE SAY

"The GM academy has helped me find out what I needed to work at and what I do reasonably well. It has also given me the confidence to actually run a homebrew campaign rather than just doing one shots. Can't recommend enough.


P.s. It's also been great fun!"

—  Matthew, Idlewildthing