100 Prompts To Start Your Next Campaign

We’ve all been there. You’ve got the itch to start a new campaign, but you have no
ideas to get you started. Well, I’ve compiled a list of prompts to get your creative juices flowing. You can roll randomly on a d100, or just read through the list until it sparks something. There’s not much more to say, so here are 100 Prompts To Start Your Next
Campaign...
1. Explore campaign ideas in a system you’ve never run before. i.e- Allow the system to inspire you.
2. Create a campaign where every player plays as the same race.
3. Pick two books/films/shows/games/boardgames/songs that are completely different
from each other. Combine the two to make a setting, and create a campaign for that
setting. (See "A Crown of Candy" by Dimension 20).
4. What would your game look like if there was no villain?
5. Create a campaign that can only end in tragedy.
6. Create a campaign where the PCs never step foot on the material plane.
7. What if all the enemies are all of exactly the same type?
8. Create a campaign where every player has to play as the same class.
9. Create a campaign where every PC is either very young or very old.
10. Use a random game title generator (https://letsmakeagame.net/game-title-generator/) and create a campaign centred around the title.
11. Create a campaign that takes place in a single day.
12. Create a campaign where healing magic is less effective.
13. What if your campaign takes place in a single building? (A school, a castle, a
prison…)
14. Create a campaign based around surviving a catastrophic event.
15. Create a campaign centred around prophecy.
16. Have your campaign start with the PCs in the middle of combat.
17. Create a campaign where the BBEG appears in the first session.
18. Create a campaign where the BBEG travels with the party.
19. What if all the characters are all animated versions of inanimate objects (toys, food, statues…)?
20. Create a high-technology fantasy campaign.
21. Create a campaign where the PCs rarely/never meet.
22. Create a heist campaign.
23. What if the whole campaign took place on a mode of transport (airship, train, ship…)?
24. What if your BBEG had a good alignment?
25. Create a campaign where alignment is really important.
26. Create a campaign set during a massive war.
27. Judge a book by its cover. Find a book/film/show/game/boardgame/album that you
have never read/watched/played/listened to, and look at the cover art and title. Create a campaign based around the cover art and title.
28. Create a BBEG with no redeeming qualities and build a campaign based around them.
29. Create a campaign where an ally becomes the BBEG.
30. Create a campaign where a PC becomes the BBEG. (You will have to coordinate
this with the player).
31. Set your campaign in a prehistoric setting.
32. If you usually run theatre of the mind, run a campaign using battlemaps. If you
usually run battlemaps, run a campaign using theatre of the mind.
33. Create a campaign that takes place in one massive dungeon crawl.
34. Create a campaign where the PCs are lost and have to find their way home.
35. Create a campaign where the PCs all die in the first session.
36. Create a campaign in a setting where magic is illegal.
37. Create a BBEG that can only be killed in a very specific way. Build your campaign
around finding out how to kill them.
38. Plan the first session of a campaign, and nothing else. Let the players guide the
direction of the campaign and react to what they do.
39. Create a campaign about ordinary people being given extraordinary powers.
40. Acquire a 3rd party resource (Grim Hollow, Stibbles Codex, Strongholds and
Followers…). Create a campaign based around the mechanics in that resource.
41. Create a campaign where each PC has a homebrewed special power.
42. Create a campaign where the PCs discover a new world/realm/continent.
43. Create a campaign of intrigue and conspiracy. (Game of Thrones, Minority Report,
Chinatown…)
44. Create a campaign with a countdown timer to a major event.
45. Create a campaign where the players play two different characters from two different points in history.
46. Create a campaign where the PCs have a deadly curse placed upon them in the first
session that is too powerful to be removed by typical means.
47. Create a campaign where the PCs are framed for a crime.
48. Create a campaign where you feed information to the PCs through dreams and