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Campaigns

D&D 5e

Waterdeep Dragon Heist

Out of the Abyss

Wayfarer's Quest

Waterdeep Dragon Heist

GM: Kaladorian

System: D&D 5e

When: Weekly, Saturday, 8:00pm GMT

5e

This is a Wizards of the Coast published module. The group plans on continuing to Dungeon of the Mad Mage afterward, taking their characters from Levels 1–20.

Description:

Dragon Heist is a unique urban-themed treasure hunt that puts a group of characters on the hunt for a massive hoard of gold within the city.

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Deep Carbon Observatory

GM: Jonathan

System: D&D 5e

When: Weekly, Wednesdays, 8:30pm GMT

5e

 

Description:

Once, long ago there was a kingdom of unspeakable wealth that traded in dark wonders, secrets and death. And many of the strange things now on earth were theirs. They drew their power and magic from a place, and guarded it fiercely against all. Then, out of spite (somehow) as their kingdom slowly died, they hid their treasure palace in a lake, and set there sleepless and indestructible guards. Everyone knows where it is, on the Lock, upriver of Carrowmore. No-one who goes there has ever come back.

Image by Jonas Allert

Tyranny of Dragons

GM: Matthew F.

System: D&D 5e

When: Weekly, Thursdays, 8:30pm GMT

5e

This is a Wizards of the Coast published module.

​Description:

The Cult of the Dragon have become very active in Faerun in recent months, stealing massive amounts of treasure. Our heroes have followed the trail and made a very troublesome discovery. The cult once infamous for it's work in creating dracoliches has now moved on to a far more sinister goal: to summon the evil dragon goddess Tiamat from her realm in The Nine Hells into the material plane.

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Wayfarer's Quest

GM: Sarah

System: D&D 5e

When: Fortnightly, Thursdays, 10:00am GMT

5e

Description:

Alvion is made up of 5 organised kingdoms along with the wild and uncharted lands to the north. Dragons are long gone and considered a myth. The pantheon is full of mortals who have ascended to godhood. Adventuring is not a normal occupation, but it seems our party has fallen into it....

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Because of the Night

GM: Rob

System: Blades in the Dark

When: Weekly, Thursdays, 8:30pm GMT

5e

Description:

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Call of Cthulhu

GM: Matthew F.

System: Call of Cathulhu 7th Edition

When: Fortnightly, Wednesdays, 8:30pm GMT

CoC 7e

​Description:

The city of Arkham, Massachusetts has been plagued by a strange phenomenon recently as children in the city have been disappearing only to return home a few days later with no memory of their disappearance. A number of locals, and a visiting FBI agent, have taken it upon themselves to start investigating the matter. They now find themselves wrapped up in a mystery that will lead them into a horrific and mysterious world of dark magics and vile monsters as they unravel the truth about what is going on.

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Out of the Abyss

GM: Jonathan

System: D&D 5e

When: Weekly, Sundays, 7:00pm GMT

5e

This is a Wizards of the Coast published module. Campaign runs Levels 1–15.

Description:

The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. You and the party you travel with must survive its horrors, But what will you discover on this jounrey? Do your best to stop the madness before it consumes you!

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The Curse of Strahd

GM: Feargus

System: D&D 5e

When: Fortnightly, Mondays, 8:30pm GMT

5e

This is a Wizards of the Coast published module.

Description:

Adventurers are mysteriously drawn to the realm of Barovia which is surrounded by deadly fog and ruled by the vampire wizard Strahd von Zarovich. This gothic horror adventure takes the players on a course through Barovia that culminates with a vampire hunt inside Castle Ravenloft.

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Dragon of Icespire Peak

GM: Katie

System: D&D 5e

When: TBD

5e

This is a Wizards of the Coast published module.

​Description:

Dragon of Icespire Peak is the introductory adventure for the 5th Edition Starter Set, designed for PC levels 1 – 6. It is a complete sandbox adventure, and does not have a ridgid narrative structure. The basic story is that your heroes are adventurers for hire, travelling the countryside, completing various missions.

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The Everchosen

GM: Feargus

System: D&D 5e

When: Weekly, Fridays, 8:30pm GMT

5e

Description:

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When they Arrived

GM: Matthew F.

System: D&D 5e, Spelljammer

When: Fortnightly, Saturdays, 8:00pm GMT

5e

​Description:

An event that would change the course of history occurred in the city of Asorith when alien invaders flew down and attacked. Our heroes have been forced onto the front line against these new foes as they work to fight back against the invaders using their own technology against them.

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The Arcadia Chronicles

GM: Feargus

System: Mothership

When: Fortnightly, Saturdays, 8:00pm GMT

Mothership

Description:

Surrealistic Planet
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